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The Trell were a non-human pastoral nomadic warrior society in transition to sedentarianism.[1] They were descendants of the Thelomen Toblakai, and also from the Venath.[2] They inhabited an area on the western side of the Jhag Odhan in Seven Cities.[3]

They were a society in transition. Originally defined by wandering warring clans who lived in yurts, the Trell began establishing merchant settlements that traded in bhederin, goats, and sheep. At least one settlement was home to fifteen thousand Trell. Not all were ready to accept the change, and many youths left their homes for adoptive clans that still followed the old ways.[4]

Tribal elders appeared to have a place of leadership within Trell society.[5] Trell witches, known as shoulder-women, were ancient creatures with the power to conduct divinations from bone and imbue objects with sorcerous power.[6][7] They also possessed a wealth of esoteric historical knowledge long forgotten by others.[8]

Trell lived for hundreds of years. Mappo Runt was over four hundred years old before he became Icarium's guardian at the behest of the Nameless Ones.[9]

CustomsEdit

They buried their dead in chambers beneath heaped mounds of stone and earth.[10]

LanguageEdit

Notable Trell Edit

In Midnight TidesEdit

A war with a group known as the Sar Trell was important in the early history of the First Empire. On a plain south of Yath'Ghatan, Dessimbelackis had turned the tide of battle and the Trell's bones were used to lay the foundation of Empire's road.[12]

At some point in their history they had been possibly conquered by explorers and colonizers of the First Empire, who considered them ignorant and non-human.[13] They were unknown to the Letherii Empire, with all knowledge beyond their name lost to history.[14]

Notes and referencesEdit