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Kulp

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Kulp was a cadre mage in the Malazan 7th Army.[1] His warren was Meanas.[2]

He was described as squat with a narrow face, white hair, and wiry eyebrows. He was sunburned on his first appearance.[3][4]

In Deadhouse Gates Edit

At the time Coltaine took command of the 7th Army in Hissar, Kulp was its only remaining cadre mage.[3] He thought the new Fist a snarling savage, and was wary of the power he sensed from Coltaine's warlock Sormo E'nath.[5] When Baria Setral's Red Blades appeared ready to start a fight with Coltaine's Wickans, Kulp stepped in and put a stop to it.[6]

Duiker asked Kulp to help free a historian named Heboric who was a political prisoner in the Otataral mines. Their plan to take a boat to the island was interrupted by the outbreak of the Whirlwind rebellion. Kulp fought his way to safety onboard the Malazan Coastal Guard vessel Ripath while Duiker raced back to Hissar. The mage then pulled rank on Corporal Gesler and his crewmates Stormy and Truth and commandeered their vessel to complete his assignment.[7]

Kulp rescued Heboric, Felisin Paran, and Baudin, but their vessel was pulled through a rent by an insane mage. Kulp used his magic to help them escape the Nascent, but lost control of the tear into Meanas. The Shadow warren was saved from flooding by The Unwelcome, but in the process Kulp, Heboric, Felisin, and Baudin were transported to the Raraku desert.[8]

The group traveled through a raging sandstorm and a lost city of First Empire before stumbling upon the peculiar merchant Nawahl Ebur.

The merchant was in fact the D'ivers Gryllen following the Path of Hands, who sembled into a horde of rats and brutally ate Kulp alive. The others were able to escape when the Soletaken Messremb attacked Gryllen and Baudin set the rats afire, although he perished in the act.[9]

Significant plot details end here.

Notes and ReferencesEdit

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